Teaching aids you learn by doing.
Immersive Digital Teaching Aid is about building teaching-aid material that brings in Augmented Reality (AR) to lift how a lesson lands in a TVET classroom. The technology makes learning more interactive, more engaging, and easier to grasp by blending digital elements into a real learning situation, so a student opens the module and works through it rather than just watching.

What this category is for.
It pushes the effectiveness of teaching and learning through interactive, modern, engaging digital material that keeps pace with the technology and the demands of current industry.
It also encourages TVET instructors to make full use of digital technology and 21st-century learning platforms, and to share best practice for flexible, inclusive learning that other instructors can build on.
Eligibility and the one category rule.
Entry follows the general MIPAC TVET 2026 rules covered on the About page and in the main competition guidelines. The one requirement specific to this category is that the project must use an immersive-learning element, namely AR (Augmented Reality) and other interactive elements that make it an immersive teaching aid rather than a flat resource.
What the submission has to be.
The deliverable is an interactive digital teaching module in Bahasa Melayu or English, focused on a technical skill or soft-skill/professionalism topic. It must cover at least one complete sub-topic, align to a syllabus, CLO or LO, identify the target group, and show a clear learning outcome, PdP activity, interaction, and assessment.
The supporting documents.
Alongside the module, each entry submits a small set of supporting materials. Every link, QR code, embedded file, and piece of media has to stay live and testable by the judges for the whole judging period.
- Project report. Background, how it was built, impact, and AI usage prompt or log where relevant, in PDF or Word.
- Extended abstract. A short summary of the project.
- Project poster. A single visual summary of the work.
- Video or digital material link. Where the module and its project video live.
- Other supporting documents. Anything else relevant that strengthens the entry.
What the judges look at.
A panel of TVET experts scores each entry across a document review and a presentation session. These are the things they weigh. The exact weighting for each is set by the evaluation committee and listed in the category guidelines.
- Project report, including the AI usage log
- Mandatory specification and ethical AI use
- The presentation, how clearly the idea is explained and questions answered
- The project video, showing the user flow and how the module is used in teaching
- Learning design, the digital UI and UX alongside sound pedagogy
- Originality and creative innovation
- Impact and usability, including scalability and sustainability
- Potential for wider use across topics and courses